A one-person game studio building for iPhone and iPad. Odd mechanics, quiet craft, and the kind of details you only catch on the third playthrough.
Design, code, sound, and the last stubborn bug — all done by the same person. Nothing gets lost in a handoff.
Made natively for iPhone and iPad, tuned to feel right in the hand rather than ported from somewhere else.
No manipulative timers, no guilt loops. Games meant to be enjoyed and then put down when you're done.
The best small games feel like they were made for one person — and somehow that turns out to be everyone.